Power Tool Essentials Minecraft Color

Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Global Meta Data ALL items can have a Name and Lore (or description) applied to them. You can use an underscore '_' to create a space and a pipe ' ' within lore to create a new line.

Power Tool Essentials Minecraft Color

Apr 20, 2012. Tools are utilities that you can 'bind' to an item so that you can right click and use the tool. To bind a tool, just hold the item that you want to bind the tool to and use one of the commands below. 1.1 Tree generation tool; 1.2 Floating tree remover; 1.3 Block replacer tool; 1.4 Long range. Below is an example of how item meta can be utelised in kits. These are defined in the Essentials config. 3Com Wireless Infrastructure Device Manager Download. yml file, which ships with a number of default examples. Minecraft Forum Mod List - A list of Minecraft mods compiled by the community. 926 mods listed on 1.6.4. General, nick, essentials. Sim City 3000 World Edition Download Completo Portugues. nick.magic, This allows you to use the matrix/magic color in your nickname. General, nick, essentials.nick.others, Gives you permission to give other players a nick name. General, powertool, essentials.powertool, Allow access to the /powertool command. General, powertool, essentials.powertool.

You can also use the Essentials colour syntax to colour this meta information as seen below. Name Provide a name for the item which is shown in inventory tooltips and hotbar descriptions. You can use normal Essentials colour codes. Name: /i dsword 1 name:&fThe_&4Monster&f_mash Lore Otherwise known as a description, sets text for the item which is shown in inventory tooltips and hotbar descriptions. You can use normal Essentials colour codes, and for new lines. Lore: /i daxe 1 lore:KHobbits'_ban_hammer /i bow 1 name:Mighty_twang lore:Through the ages Permissions • essentials.itemspawn.meta-title • essentials.itemspawn.meta-lore Usage in Kits. See also: Creating custom books is possible by using the book.txt file in the Essentials plugin root folder.

In this file you can create a named section or chapter which starts with #. These can then be used in item meta using book: Essentials comes with a example book, in /kit color, but can also be spawned using the example command below. In the example book.txt, the chapter 'Colors' can be spawned by using book:Colors. See book example book: Examples /i writtenbook 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors Permissions • essentials.itemspawn.meta-title • essentials.itemspawn.meta-author • essentials.itemspawn.meta-lore • essentials.itemspawn.meta-book • essentials.itemspawn.meta-chapter-[chapter] Potions Potion meta data takes 3 parameters, 'effect', 'power' and 'duration' or shorthands of 'e', 'p' and 'd' respectively. All 3 parameters are required and need to be in this order. For multiple potion effects repeat the series (see below for exmaples). Potion Meta Effect speed slowness haste fatigue strength heal harm jump nausea regeneration resistance fireresist waterbreath invisibility blindness nightvision hunger weakness poison wither healthboost absorption saturation Effect Any number of different potion effects can be simultaneously active on a player, even in the case of opposite potion effects such as Strength and Weakness.

It is not possible to apply the same potion effect multiple times, however, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of using a potion that applies an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration if the new effect is of equal or greater level. An attempt to use a potion that applies a weaker version of an already-active effect consumes the potion but does not apply the new effect. Effect: effect:speed Power The power or level for the potion effect. This can also be a negative value which essentially inverts the effect. Jump becomes lower in height, heal actually causes damage, etc etc.